Table of contents / Vol. 01
04 / Developer resources

Designed for interaction. Delivered for integration.

Practical field notes for connecting expressive animation to application state. Start with the behavior; choose the runtime deliberately.

These guides cover integration planning and tested application-level JavaScript patterns. These articles are planning guides rather than end-to-end SDK demos. The homepage includes a working ASLAB Robot Rive example. Follow the linked official documentation for your installed SDK version.
FIELD NOTE / 01

Plan a Rive integration in React

A practical React integration checklist: component ownership, asset readiness, cleanup, accessible fallbacks and control contracts.

Read field note
FIELD NOTE / 02

Plan a Rive integration in Flutter

Prepare a Flutter animation handoff with asset ownership, layout rules, lifecycle checks and target-device validation.

Read field note
FIELD NOTE / 03

Plan a Rive integration in React Native

A native animation readiness guide covering package compatibility, platform builds, application state and accessible alternatives.

Read field note
FIELD NOTE / 04

Design a state machine developers can reason about

Define animation states, transitions and reset rules before building an interactive character or product animation.

Read field note
FIELD NOTE / 05

Write an animation control contract

Document property names, value ranges, defaults and reset behavior for a reliable animation handoff.

Read field note
FIELD NOTE / 06

Map an AI assistant’s conversational states

Connect listening, thinking, speaking and recovery animation to actual application events without inventing progress.

Read field note
FIELD NOTE / 07

A practical interactive animation performance checklist

Plan asset loading, offscreen playback, reduced motion and runtime profiling for interactive product animation.

Read field note

A handoff is a small API.

Name each control, define its range and default, and document its response to interruption. A short event sequence is more useful than a long list of clips.

Explore practical motion tools
Discuss a Rive animation system