Table of contents / Vol. 01
03 / Rive & character

2D Character Rigging

Build the controls before multiplying the poses.

Discuss this service

Designed for illustrators and product teams with a character ready for motion.

A rig should make likely expressions easy without compromising the silhouette. Review deformation and draw order before authoring a large animation library.

What we can build

  • Art preparation and hierarchy.
  • Reusable body and facial controls.
  • Pose range and deformation checks.

The final deliverables are agreed during discovery. Source files, implementation support and additional platform variants are included only when explicitly scoped.

A clear control contract

Plan the animation’s public controls before producing a full motion library. A starting specification might include:

  • gaze: bounded eye direction.
  • expression: agreed face blend.
  • pose: named body arrangement.

These are proposed control names and behaviors, not an existing Rive asset. The final file determines the actual property and state names.

Integration considerations

Rig structure is authored for the chosen animation tool. A Rive rig is not automatically portable to another editor or a hardware motor system.

Review the behavior

Test extreme poses, mesh deformation and mirrored positions. Review at the smallest intended display size before final export.

Portfolio preview pending. No client example is published for this service yet. Explore the labeled CSS interaction studies to discuss behavior and visual direction.

From brief to handoff

  1. Define. Review your audience, key events, platform and asset requirements.
  2. Design. Approve the visual direction, key poses and transition rules.
  3. Build. Rig the artwork and author the agreed state system.
  4. Validate. Review an export against the acceptance sequence and target runtime.
  5. Handoff. Deliver the scoped assets, control map and integration notes.

Questions before we start

Can any illustration be rigged?

Source structure, detail and desired motion affect feasibility. Some artwork requires redraws or additional hidden parts.

What should I include in the brief?

Share the target platform, screen dimensions, existing artwork, desired states and any runtime restrictions. A short recording of the current product is useful.

How are timing and cost agreed?

Scope depends on the artwork, state count, platform validation and revision needs. A defined brief comes before a project estimate.

CHAPTER 07 — START A PROJECT

Building something that needs to feel alive?

You build the product. I bring it to life. Share your platform, your idea, and the moments that need motion.

Discuss your project